use of the lightworks 'floorboard' shader = reflectance bug?
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2005-04-29
03:44 AM
- last edited on
2023-05-11
12:37 PM
by
Noemi Balogh
2005-04-29
03:44 AM
i've been trying with very little sucess to use the 'floorboard' lightworks shader. whatever i seem to do it renders with a very high reflectance resulting in an almost all white/glare render.
i've even started with the basic timber materials (which renders ok) and then simply switched the shader to floorboard: still loads of reflectance/glare . . .
has anybody had any luck using 'floorboard'?
cheers
~/archiben
b e n f r o s t
b f [a t ] p l a n b a r c h i t e c t u r e [d o t] n z
archicad | sketchup! | coffeecup
b f [a t ] p l a n b a r c h i t e c t u r e [d o t] n z
archicad | sketchup! | coffeecup
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2005-04-29 06:37 AM
2005-04-29
06:37 AM
I opened up Teak in the LWA/Architectural/Construction...
and you could do one of several things - the ambient, diffuse and specular seem a little high, say by twice.
especially the specular gives you glare
put a little amplitude into it.
I haven't gone thru this one, yet.
and you could do one of several things - the ambient, diffuse and specular seem a little high, say by twice.
especially the specular gives you glare
put a little amplitude into it.
I haven't gone thru this one, yet.
Dwight Atkinson