I think GO is not the place to include this capability, as I see it more as a presentation tool than a BIM one.
Ling is in the right direction... I would suggest an upgrade on the Surface Settings that could include a "Composite Surface" option. Where we could add several "Layers" of surfaces with individual custom properties (i.e.: Existent, Removed, New) that could be filtered by the user.
Better control for overriding individual surfaces given certain conditions, or adding an option to replace a specified surface
The end of my previous post was more about how the
Surface Catalogue integrates with the GO system. When you cannot globally replace an individual Surface without deleting it, I see little hope in GOs being able to do it...
Lingwisyer wrote:I have the same opinion for GO. It is purely
Keep Surfaces purely visual as they are, construction does not belong there.
The GO option works pretty much exactly the same as the renovation tool currently does, and the problem with both is that you cannot change a single side of the wall, you have to override the surfaces for the entire wall, in and out. Impractical for showing a client a before and after side by side comparison easily, as the renovation tool IS INTENDED to do.
And the surface painter is an option, but obviously you are also not going back and forth between existing and new easily. That is the obvious strength o the renovation filter, it just needs to be able to change only a SINGLE side of the wall as opposed to overriding the entire structure (or having to model 2 walls and this create the new/ existing/ demo layers that the renovation files keeps you from having to do).
GO have brought a real change in the visualisation of information and the communication around the Project. Unfortunately, the limitations described here pose certain limits.
A few work arounds for your scenario until the wish is one day granted:
If all 8 houses will keep the same surface, but you want to show different variants: create multiple building materials and swap out the building materials in the composite / complex profile. You can hotlink your houses to different variant PLN files to show these.
If you need multiple unique houses in a row: split up the exterior and interior into two modules and make variant modules. You can nest the interior module back in to your exterior module. You can change the hotlink of the houses to the different hotlinks with the different finishes.
These do take a little bit more time than 'just an override', but are still reasonably fast and hopefully helpful if you hadn't figured out a similar approach yet!
And the surface painter doesn't affect the Modul file...
No, it won't.
Just like any other change you want to make to a hotlink module, you would have to do it in the original module file and then update the module in the master.
If it is just a case of exploring materials in the overall master file, then maybe work on a copy of the mater file, break the hotlink and then surface paint your changes.
Once you have decided on the correct materials, you can then go back and edit the original hotlink, and then update the original master which still contains the un-broken hotlinks (hence working on a copy).