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Bimx. A toggle button between the fly and walk mode

TMA_80
Contributor
A small wish that could help many bimx users I think...
Beside the keybord shortcuts, It would be more practical to have an easy way to access the fly or the walk mode through the interface.

This could also be extended to some other features ( perspective vs orthographic mode sun on/off)

1.jpg
AC12_20 |Win10_64bit|
5 REPLIES 5

Anonymous
Not applicable
What is so hard about hitting F on the keyboard? If you move the mouse you change the view target.

TMA_80
Contributor
Hi S2art,

Well, for anyone who is using Bimx frequently it may be easy to use the shortcut F or any other shortcuts( no doubt about that ).

For a client, who is using the software for the first time, it's another thing I think. YES, we may say the client has to do the effort of reading the control commands menu. but I still think that some aspects could easily be accessible through the UI as the one mentioned here.

Not to mention that I've seen at least one Virtual explorer with this feature.
AC12_20 |Win10_64bit|

Jeff Kogut
Participant

I'd like this back, the F key for Fly mode (while in Gamer mode).  This seems to have been removed from the latest BIMx viewer.  I am now stuck on the ground unless I jump out of Gamer mode and right-click and pan around, ugh.  This is on a pc.

 

VERY annoying and silly when trying to show a client the model and I can't even hardly move around. 

AC19-23 | Win10 Pro | i7-8700K | Quadro P600 | 500gb 960 EVO M2 | Dual 28" 4k Samsung U28E590

Hi Jeff,

 

Thank you very much for raising this issue.

 

You are right, the F button has different function in the BIMx Desktop and Desktop Legacy versions, it is the Fullscreen shortcut now. If you would like to exit the Gamer Mode please use the G key instead, which will bring you to Fly mode immediately. For more information about the shortcuts please visit this site.

 

Please note that the BIMx Desktop Viewer basic Navigation's default  "external" system turns to an "internal" system once the camera is inside the bounding box of the complete 3D model. This means that above any Element in the 3D Model the camera view changes/moves and outside the bounding box the model itself moves (you can rotate the whole model).

 

I understand that this change might be confusing, thus I added a wish to bring the old function back. Thank you for highlighting this topic.

 

Kind regs,

Norbert Kucsma

 

Technical Support Engineer, Technical Support Team
GRAPHISOFT SE, Budapest

Hi Jeff,

 

I just noticed that the link does not work, here you can find the Navigation shortcuts.

Sorry for the inconvenience.

 

Kind regs,

Norbert Kucsma

 

Technical Support Engineer, Technical Support Team
GRAPHISOFT SE, Budapest

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