The Curb/Gutter problem in slope terrains, is a geometry one. Two profiles with different slopes and orientation, will never miter perfectly. In the real world there is a small adjustment/cut in each connection to handle this.
The only way to represent this situation in both 2d and 3d as parallel lines is to make a little distortion on the profile along the curb length. Its a kind of twist on the profile along its length. GDL doesn't have a tool/command for this, as Tube will twist path nodes and distorting the 2d projection. (perhaps it deserves a wish?)
I really like DGSketcher´s idea of Consistency along tools in AC. But this will put another dilemma for GS: AC was built with 2d/3d strength/performance based in the dissociation of 2d and 3d projections. What we see in 2d is a "Lowpoly" version of the 3d geometry and that is why we doesn´t have to wait that much for a 2d regen.
So. This thing will demand a whole new rethinking of AC bone structure, and therefore it won't be in GS near future plans for sure.
Thanks RM. I missed your point in the mitering part.
In this particular situation, I use the beam tool as it can control slope easily in plan, section and 3d. And now that it has plan fill, even better.
But I understand and share your frustration. This Consistency on Modeling Tools must be a kind of taboo in GS. And probably we wont see such thing implemented in the near future.
Unfortunately, once again, AC shows its inconsistency between tools when manipulating their respective geometry. The beam tool cannot be used on round shapes as noted in my image in my previous post. As for how it displays in 2d, everything looks like a flat surface as if looking down on the top of a beam flange.
Its remarkable how many tools we potentially have to help us model a simple and common curb element, yet not one of them can handle achieving a task that goes into virtually every building site!
Its very discouraging, even more so as you stated, "won't see such a thing implemented anytime in the near future". Lets hope, for all our sakes, you are wrong.
Technical Support Engineer