2015-08-11 11:28 AM
2015-08-11 01:21 PM
2016-01-11 11:38 PM
laszlonagy wrote:Also an ability to literally drop from any height would be a time saver - or retroactively apply gravity to groups of already placed objects, (to eliminate the 'floaters') that always crop up when populating complex scenes with a large variety of objects, each with own parametric conventions as to placement origin (some you place according to top height, some base height etc)
The Gravity and Surface Snap features help in placing elements on the surface of other elements.
However, the associativity (or constraint) would be nice so if, e.g. a terrain is modified all placed trees and stuff adjust vertically to the new top surface of the terrain.
2016-01-12 12:05 AM
2016-01-12 07:01 AM
laszlonagy wrote:+1
The Gravity and Surface Snap features help in placing elements on the surface of other elements.
However, the associativity (or constraint) would be nice so if, e.g. a terrain is modified all placed trees and stuff adjust vertically to the new top surface of the terrain.
2021-11-25 01:16 PM
+1, any function like this yet?