2012-08-07 01:28 PM
2012-10-12 01:33 PM
2018-08-09 05:00 PM
2021-07-05 01:37 AM
2021-07-05 05:26 AM
2021-07-05 07:44 AM
2021-07-06 09:08 AM
Podolsky wrote:
GDL does support NURBS geometry...
2021-07-06 09:22 AM
2021-07-06 09:38 AM
Podolsky wrote:
Laszlo, 'does support' means 'yes, it does support'.
2021-07-06 10:09 AM
2021-07-06 11:22 AM
LaszloNagy wrote:... and then you go on with saying that, in fact, the statement was entirely accurate!
Podolsky wrote:This statement is not entirely accurate.
GDL does support NURBS geometry...
2021-07-06 09:44 PM
2021-07-07 04:26 AM
runxel wrote:
LaszloNagy wrote:... and then you go on with saying that, in fact, the statement was entirely accurate!
Podolsky wrote:This statement is not entirely accurate.
GDL does support NURBS geometry...![]()
Well. Happy release day or so!
2021-07-09 12:03 PM
Hmooslechner wrote:All of this! especially getting editable native elements out of morphs: slanted walls and specially salomonic columns (for the anoying days in which i have to built yet another renaissance Cathedral
What i would improve at the Morph-Tool:
A command to:
- make volumes out of lines, polygons, curves and so on.. - cylindric or rectangled or profiled with all necessary connections at corners. (to get profiled grids direct out of morhline-grids)
- let gravity work on Morph-surfaces like on the Terrain-Tool in 3D and also in 2D
- connecting morph-shapes half-automaticly with welding-edges if i want that for the next steps.
- linetypes and color-penwith. for 3D-Morphlines
- direct hatching faces with the same hatches like from 2d without the need of buildingmaterials - analog to the texture-command.
- some kind of transfer from morph to normal drawing-element: If the shape geometrically allows it - make a wall out of a morph or a roof or a pillar - the opposite of the existing command to make a morph out of any other element - ore some kind of helping workflow to do this.
- a similar simple and easy way to raise single points just in "z"like it is workflow in the terrain-tool
- a direct way of transforming 2D-Elements into morphs - for example - you have a 2D-drawing in lines, hatches or what else and want it to display it in the 3d - just mark it, rightklick and make morphlines out of it or hatches to morph-faces. Its possible now in several ways but they are all complex workarounds
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