2018-08-10 01:36 AM
2018-08-10 06:49 AM
AC22-23 AUS 7000 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win10 | R5 2600 | 16GB | GTX1660 |
2018-08-10 06:31 PM
Lingwisyer wrote:
1. When you say clipping planes, not cutting planes, what do you mean? Making me think of object clip / noclip.
A clipping planes is in a cut plane that is always perpendicular to the camera and, what is most important, doesn't affect the light. Idea is to put a camera outside a small room with focal lenght lets say 50mm and render the room interior. Nearly every architectural design has a toilet that is small (2-4m2) and without clipping planes there is no way to render them. You can either use cutiing planes what lets skylight inside (useless) or make the camera angle extremely wide (useless).
3. Right click on the camera path in the navigator => Path... => Display Options => Camera's Only
OK, hidden option but possible, thanks.
4. Your textures files can be mapped to any file on your computer / network that you want. You just need to add the folder in question to your loaded libraries.
Possible for single file but doesn't work for teamwork and requires adding each folder of textures seperately. My texture catalog consist of 58 folders (wood, metal, rocks, masks etc) - am I supposed to add them one-by-one ? Please say no.
5. There have been many wishes for a clean up of the system. I think I made a wish a while back in wanting a slate material editor much like the one in 3dsMax.
Slate material would be great, and in my option this is a example of how to simplify workflow. Since AC has a connection with Grasshopper more and more poeple will by familiar with node-style workflow.
But if we are to wait years for slate materials I'd prefer a easier way to simplify the workflow but earlier.
2018-08-10 06:49 PM
2018-08-13 03:47 AM
philips wrote:I don't use teamwork, but wouldn't you have all 58 texture folders inside one parent folder that you can load?
4. Your textures files can be mapped to any file on your computer / network that you want. You just need to add the folder in question to your loaded libraries.
Possible for single file but doesn't work for teamwork and requires adding each folder of textures seperately. My texture catalog consist of 58 folders (wood, metal, rocks, masks etc) - am I supposed to add them one-by-one ? Please say no.
2018-08-13 05:45 AM
Barry wrote:
philips wrote:I don't use teamwork, but wouldn't you have all 58 texture folders inside one parent folder that you can load?
4. Your textures files can be mapped to any file on your computer / network that you want. You just need to add the folder in question to your loaded libraries.
Possible for single file but doesn't work for teamwork and requires adding each folder of textures seperately. My texture catalog consist of 58 folders (wood, metal, rocks, masks etc) - am I supposed to add them one-by-one ? Please say no.
This is what I do for my stand alone files.
Barry.
philips wrote:
A clipping planes is in a cut plane that is always perpendicular to the camera and, what is most important, doesn't affect the light. Idea is to put a camera outside a small room with focal lenght lets say 50mm and render the room interior. Nearly every architectural design has a toilet that is small (2-4m2) and without clipping planes there is no way to render them. You can either use cutiing planes what lets skylight inside (useless) or make the camera angle extremely wide (useless).
AC22-23 AUS 7000 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win10 | R5 2600 | 16GB | GTX1660 |