2019-07-29 09:10 PM
2019-07-30 03:11 AM
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Self-taught, bend it till it breaks | Creating a Thread |
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2019-08-01 02:31 PM
2019-08-06 06:43 AM
DavidJohnsonnh wrote:.
Thank you. I use that method for some modules. It gets a bit complicated when using multiple story modules but with some thought I am sure I can get it to work. I concur with the till it breaks idea.
2019-08-28 02:56 PM
Rex wrote:Using .pln gets even more confusing. If you change attributes inside the .pln, you have to remember to do it on main file. And, when you exclude materials, it goes even worse. Many attributes have integer values that we're not able to change.
DavidJohnsonnh wrote:.
Thank you. I use that method for some modules. It gets a bit complicated when using multiple story modules but with some thought I am sure I can get it to work. I concur with the till it breaks idea.
The only problem with using stories as workarounds for other things "besides" stories is managing them in all of the 3D views, elevations, sections, intersection/connections on other legit stories, etc. For me (just saying how I do it) is I make a policy to use stories ONLY as legit stories.
I found the way around hot linking modules into a file and having the attributes work with each other is to have a master attribute file (.aat) that keeps all items consistent with each other; or if you don't mind the added file size from the attributes, use a .pln for your "module" as opposed to a .mod file.