2015-03-17 02:52 PM
2016-01-12 12:23 AM
Mauhaus wrote:I think that meshes, roofs, shells etc should be intrinsically be defined mathematically with NURBS rather than polygons - with flat surfaces just being one special case. This would solve so many problems with display of curved elements
When using shells, complex profiles and partly terrains containing arced lines the resulting curved faces are broken into segments. This behavior creates 3d views with jagged contours, where they were supposed to be smooth. It also creates sections and elevations with an uncontrollable segmentation of arced contours, which makes it difficult to use them in developing the documentation drawings. I don't want to convert to morph geometry and increase the segmentation for many reasons.
On the top of my wishlist there is a rather heavy alteration of the software language/coding, but it will produce much nicer 3d views, documentation drawings, but most importantly it will be much more precise.
2016-01-29 02:37 PM