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Subdivision for Displacement

Anonymous
Not applicable
When Archicad subdivides material it creates long triangles that resemble a "broken mirror". Advanced rendering software packages like Thea Render and Maxwell require subdivided triangles or squares that have close to equal sides to accurately and efficiently generate displacement maps for materials.

I have had similar problem to those expressed in this post.
http://archicad-talk.graphisoft.com/viewtopic.php?printertopic=1&t=38862&start=0&postdays=0&postorde...

This is clearly an Archicad deficiency since other modeling software packages take this into consideration and are therefore more highly regarded than Archicad in the Thea Render forums.
10 REPLIES 10
Anonymous
Not applicable
I will soon share this material and textures. Article containing that is ready however waiting on Graphisoft for something. What's more, to help Graphisoft/Next limit conjunction with this issue; Maxwell needs more polygons to properly extract displacement then usually in walls, slabs and other in Archicad are generated. Certain tool to transform or recognise automatically Maxwell engine is needed.