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A free choice material atribute

Tinou
Enthusiast

First I thought It could be interesting to create a new attribute called "simple profiles" that would be just 1 shape for to use it with any material choosen in the element settings. But then I enlarged the idea and it came to this "free choice material" that doesn't need a new atribute category. I explain it here :

It would be interesting to create a "free choice" material. It means a "material" on the side of the atribute list that wil be replaced by a "real" material from the atribute list, directly in the element settings. This wil be used to create coposites or complex profiles for which the user will choose a specific material while creating element.

For example, I could create a composite with these layers : Paint-plaster-"free choice material"-insulation-cladding. Then, if I create a wall with this coposite, I will decide in the wall settings which real material replaced the "free choice layer" of my wall. (The same way I choose material in a simple wall) It means that with just one composite, I can create much more tipes of walls depending on what is the central layer.

Other example : I create several complex profiles with just one shape of "free choice material". These are usable for any real material in the model. (I don't need to create the same shape for different materials, e.g. if a decorative frame profile can be made of pine wood, oak wood, painted wood, MDF, etc...)

One more : I create a custom shutter or door panel. If some part of this panel is made of "free choice material", this part wil be setted directly in the door or window settings. May be other parts of this panel made of "real" material remain. (E.g. wooden parts of shutters are "free choice" and the iron details are "painted iron") For sure, in most situations, I will make the whole panel in "free choice material", even if we keep this ability of having diverse materials in a library element.

Now I try to have these possibilities with a short quantity of "custom materials" in the atribute list, but it means that I chose which material it is realy at the level of project atributes, and not at the level of element.

Having an attribute free to replace at the level of element settings could be very usefull.

May be something similar could exist for other atributes...

Étienne - AC 24 - France
9 REPLIES 9
Barry Kelly
Moderator

The technique I use, is to have 'generic' materials (surfaces) or even building materials.

So I will have 'Paint_1', 'Paint_2', 'Paint_3', 'Timber_1', Timber_2', etc.You can even do it for entire composites.

I then use these attributes as I model, and if I want the 'Paint_1' to be blue, I simply change the attribute, I can even change the name to 'Paint_blue'.

Or if I want it to be red, I can do that instead.

Then every where I have used that attribute updates to be blue.

Basically the attributes are just place holders until I decide what they really should be.

 

You could also do what you are saying now with the 'Delete & Replace' feature in attribute manager.

Use your 'Free_choice' attribute and then simply 'Delete & Replace it with the real attribute you want to use.

You may still need 'Free_choice_1', 'Free_choice_2', etc.

Otherwise you could only ever make one change.

 

It is basically the same as what I would do except instead of editing the actual attribute, you are replacing it with another.

 

Barry.

 

One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11

I do exactly the same as you with my custom atributes that change during the process of modeling project. but any change is at the level of project. I would love having the ability of changing at the level of element. (For example having one "blue" and one "red" in the same project)

Étienne - AC 24 - France
Vasileios S_
Advocate

I've never come to a situation that I need a "free choice material", but this is not a bad idea. If we see this feature in the future, it will be nice.

You cannot build a line.
Tinou
Enthusiast

Thanks to your replies.

Here is a simple example of what could be done in a project with "free choice material" :

Capture d’écran 2023-03-09 094942.jpg

This profile is quite common in traditional interior design and it has just one shape. (one material)

Here it's made of the material : "interior massive wood".

Imagine that in one projet I use this profile in several rooms and I want it to be oak wood in the first room, pine wood in the second, painted wood in some other place, and even gyps or polished stone etc.

Now I don't have this possibility with just one profile. Sure, It's possible to copy as many time as I need this profile and change the material, that makes very long list of attributes for just one setting changed. I prefer not do that.

If I create a "custom material" in my attribute list, (what I do now) I can change it but it will be the same in all the project. The only way to change it separatly is to force the surface in the element settings, that will make 2 problems: 1/ It will not change the hatches in sections. 2/ It will not count correctly the quantity of specific woods or materials.

The existence of "free choice material" could give me all the possibilities explained above without creating many copies of the profile.

 

2nd example here : This profil has 2 materials : a cement and a ceramic part.

Capture d’écran 2023-03-09 100619.jpg

If I force the surface of the element created with this profile, il will also paint the cement part. So here, "Free choice material" would be used in profile settings instead of ceramic part. The cement will remain. User will be able to repace it by any real material while creating the element. For example "ceramic", "polished stone", etc.

In my idea, to keem an easy management of element settings, it could not be more than 1 "free choice material" in each element.

 

Here is example of the look of the beam settings box, that allow choosing independantly profile and material.

Capture d’écran 2023-03-09 102016 - Copie.jpg

Sorry for long text and explanations.

Étienne - AC 24 - France
Vasileios S_
Advocate

I agree with @Tinou . We want that feature.

You cannot build a line.

I understand what you are wanting to do, but it makes no real sense.

You are saying you want to place a 'generic' material moulding.

Some you will want to be timber, some stone and some render maybe.

So you want to select individually placed mouldings and change them.

That is fine, but you now have to control every individual moulding separately.

 

By duplicating the profile, you can place timber, stone or render mouldings exactly where you need them.

They are exactly what you want them to be, and you don't have to individually set them.

Should you need to change an individual moulding, you just swap the profile.

Should you ever need to change all of them, you just edit the appropriate profile.

 

Setting them individually in the element, means you have to edit them individually in the element.

 

Barry.

 

 

One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11

I agree to both of you @Barry Kelly and @Tinou.

 

I would propose a universal approach of tools. If the Beam tool has this feature, why not profiles?

You cannot build a line.

Hello !

 

I already have 349 materials, 626 composites and 381 profiles.

Usally I avoid modifing atributes, because it makes problems by sharing favorites or copy paste elements between diffrerent projects, or by the use of external modules. So I create everyday new ones and then I transfer them to my template. This way 99% of my atributes are the same in every project.

I realy prefer not creating a new atribute that just changes a material part of a composite or a complex, just for one single element in one single project. Even if now I do that much. The result is here above, it brings me to exponential long list of atributes.

Tinou_0-1678698645801.png

Look how many composites here are so similar, just changing one layer. And this list is just for projecting common residential buildings.

 

In a logical way of building now, there are some building elements whose composition is totally fix (e.g. the gyps pannel walls), so it's no need to adapt the composite or profile corresponding ; and there are some elements that can be adapted or customize in the building site. For these elements, I would love having this feature. (Which looks quite simple to implement...) It will give me the possibility to hardly clean and simplify my composite list, with a higher diversity of structures.

 

One more little argument is this one : With beam or pillar, by changing a profile, we loose the setted dimensions of the element. It comes back to the "by default" dimensions of the profile.

If we don't need to change profile for juste one other material, by changing the "free" material of this profiled element, there is no reason to loose the setted dimensions.

 

Étienne (Tinou)

 

Étienne - AC 24 - France

Yes, I agree with the problem statement but I do think that the proposed solution is a half measure that risks making things even messier. As I see it there is a fundamental issue with components and skins being defined in terms of building materials just as with tools for create geometries presupposing building parts. A more general approach would be good.