The use of surface textures in cover fills, either 2D or applied to 3D elements in Section/Elevation is very useful.
In 3D Views, it is possible to have surfaces with (partly) transparent textures by making use of the PNG alpha channel.
Unfortunately, these textures won't appear truly transparent in Section/Elevation Views.
With the Views set to show Uncut Elements as 'Surface - Texture Fill, Shaded' or 'Surface - Texture Fill, Non-shaded' with the transparency feature enabled, this inconsistent appearance emerges:
-3D Elements with surface applied to it behave transparent, but the transparent parts of the texture get a white background.
- 2D Fills using the Surface Texture Cover Fill do not behave transparent at all.
To solve this issue, please support PNG alpha channels for Section/Elevation views.
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