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Section/Elevation support for PNG alpha channel transparency in Surface Texture Cover Fills

rob-faam
Contributor

The use of surface textures in cover fills, either 2D or applied to 3D elements in Section/Elevation is very useful.

In 3D Views, it is possible to have surfaces with (partly) transparent textures by making use of the PNG alpha channel.

 

robfaam_0-1743165079972.png

 

Unfortunately, these textures won't appear truly transparent in Section/Elevation Views.

With the Views set to show Uncut Elements as 'Surface - Texture Fill, Shaded' or 'Surface - Texture Fill, Non-shaded' with the transparency feature enabled, this inconsistent appearance emerges:

-3D Elements with surface applied to it behave transparent, but the transparent parts of the texture get a white background.

- 2D Fills using the Surface Texture Cover Fill do not behave transparent at all.

 

robfaam_1-1743165682176.png

 

To solve this issue, please support PNG alpha channels for Section/Elevation views.

 

 

Status
Open

with 21/200 Votes 9.52380952381%

Wish details