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Show materials & intersection priority sources of alteration to selected object in dynamic feedback

Paul King
Mentor

When selecting an object that has been involved in SEO, there is a small useful dynamic feedback icon allowing the user to trace exactly what interactions the object is involved in. 

 

Because interaction by means other than SEO can also cause unexpected alterations to object shapes, those things should also be listed when the icon is clicked, to help with model troubleshooting.

 

For example, the trimmed off portion of a wall may not be visible, but that trimmed off portion can still cut chunks our of things with lower materials priority.  Objects on hidden layers (even on other stories) but with the same intersection priority can cause weird unintended 'clean up effects', etc.

 

When an interacting item in the list is selected, a ghost representation of that object should appear, to help with identification and location, even if not otherwise visible in the current view.  In fact, this behavior should apply to objects involved in SEO interactions as well. 

Where there are many interacting objects in the list, it may even be helpful to allow the user to toggle individual ghosts on and off, so that an exact visual match for the shape of the unexpected distortion can be found - which is easier with less visual clutter from displaying the outlines of too many other objects at a time

 

In particular 

  • Materials priority interaction with other elements
  • Intersection priority interaction with other elements in currently displayed layer combination
  • Openings (these can sometimes do seemingly weird things when the opening's nodes are not in view)

This feature could save many wasted troubleshooting hours.  It could be toggled on or off if there is a performance impact.

Status
Open

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