Intelligently handle directional textures such as wood grain. A single orientation (no more horizontal/vertical) with a natural direction based on element type, so that beams, columns and objects display the grain in the correct orientation.
this could be handled simply by scripting the option to "align texture with linear elements" or something similar, that can be toggled on/off in the element, independent of the surface settings - nobody is suggesting bricks run vertically. Right now the only way to achieve this is either to create two fills with textures at 90 degrees to one another, or by using align surface texture in 3D - which is tedious and not efficient, especially on large projects.