Resolved! Math Bricking 2D
These are two lines within my 3D script dictated by a boolean: louvre_seal_width = ( 2 * d - 2 * dp * (n - 1) - 2 * gs_louvre_thk * cos (gs_louvre_opening_angle) ) / ( 2 * sin (gs_louvre_opening_angle) ) louvre_seal_width = ( d - dp * (n - 1) + 3 * L...