Hi,everyone: In ArchiCad:In my Render System: It is obvious that the
size of the texture is inconsistent(Ignore color).I'm pretty sure the
exported texture file is fine, so I think it's a UV issue. //texture
API_TexCoordPars pars = { 0 }; pars.elemId...
Hi,everyone: GSErrCode err = ACAPI_Sight_SelectSight (nullptr,
&origSight); if (err != NoError) { ErrorBeep ("Cannot switch to the 3D
sight", err); return err; } I try this to switch to the 3d window, but
it does not work.
Hi everyone: *MyPlugin |--------------A.dll(third party dll)
|--------------B.dll(third party dll) *MyPlugin_Entrance-----real
add-on,including CheckEnvironment\RegisterInterface\Initialize\FreeData
1,Above is my project structure. 2,Part of the code...
@sxs wrote:if (err == NoError) uv.push_back({ resultUV.u / xSize,
resultUV.v / ySize });It can work. @sxs wrote:It seems that the
following actions need to be taken.But the xSize/ySize I get can not
produce the correct effect.The reason is that the t...
if (err == NoError) uv.push_back({ resultUV.u / xSize, resultUV.v /
ySize });It seems that the following actions need to be taken.But the
xSize/ySize I get can not produce the correct effect.
void DuplicateTexture() { ModelerAPI::Model model; auto err =
ACAPI_Sight_GetSelectedSightModel(model); if (err != NoError) return;
GS::Int32 texture_count = model.GetTextureCount(); for (GS::Int32 i = 0;
i < texture_count; i++) { if
(!model.IsTextur...