Hi,everyone: GSErrCode err = ACAPI_Sight_SelectSight (nullptr,
&origSight); if (err != NoError) { ErrorBeep ("Cannot switch to the 3D
sight", err); return err; } I try this to switch to the 3d window, but
it does not work.
Hi everyone: *MyPlugin |--------------A.dll(third party dll)
|--------------B.dll(third party dll) *MyPlugin_Entrance-----real
add-on,including CheckEnvironment\RegisterInterface\Initialize\FreeData
1,Above is my project structure. 2,Part of the code...
On the Windows platform, where should the DLLs that plugins depend on be
placed? I am currently in the same level directory as the plugin, but
the plugin failed to load.
void DuplicateTexture() { ModelerAPI::Model model; auto err =
ACAPI_Sight_GetSelectedSightModel(model); if (err != NoError) return;
GS::Int32 texture_count = model.GetTextureCount(); for (GS::Int32 i = 0;
i < texture_count; i++) { if
(!model.IsTextur...