For years now, I've toyed with the idea of making this post. It's
finally time. I've worked as an architectural draftsman (solely in
Archicad, up to version 25) since 2016. I didn't receive formal training
in architecture or Archicad, but secured a f...
I just wanted to make the development team aware of an issue. If you
create a 10' x 10' zone, then the zone stamp area calculation will
correctly show the area as 100 sf. If you use the split tool to divide
this zone into two sections, each new zone ...
I apologize for not knowing how to word the title properly – still
starting out with GDL. I just need pointed in the right direction. Say
I'm creating a SLAB in GDL. And let's say that I want to create a
variable number of nodes (n = variable). Obvio...
Obviously, the AC25 cabinet objects have been completely overhauled. I'm
all for embracing a new tool and taking the time to learn how to use it.
However, there seem to be some critical issues with the design of these
new objects, which interfere wit...
Hi All, I've been running into a new issue lately, and was wondering if
anyone has found a system to overcome it. Clients are asking us more and
more to help them with picking colors/styles, and we obviously try to
oblige. We also like to save the va...
Hi Dries, I appreciate the response. I had to go a similar process in
convincing the firm I work with to pay me to dabble a bit more. But like
you, they eventually saw the possibilities and got excited by what they
saw. The biggest concern that I've ...
Thanks mthd, I remember briefly playing with both Param-o and Library
Part Maker – I believe that my view at the time was that they had their
uses, but were basically just Archicad's attempt at making GDL more
approachable. Essentially, someone who k...
Same problem here. AC 25 (Build 5010 USA Full), macOS Big Sur (v11.6.1).
Just got my Spacemouse Wireless last week. Only to find out that
Graphisoft has – yet again – failed to fix a known issue within the past
four years. Mind you, 3dConnexion has b...
So sorry for the delayed response everyone! Work picked up, and I had to
set aside the non-billable GDL work (you all know how it is). These are
all fantastic suggestions. It's really great to have such an active
community for such a niche topic! I'v...
Oh, I could be mistaken. I was under the impression that the procedural
shaders were all tiled in a unified frequency. I didn't realize that
they were randomized infinitely. I had the brick and tile shaders in
mind, but I'm not certain how effects li...