I'm still getting to grips with LumenRT 2015, so I'm a long way from being even a pimple on a guru's backside....
So far, the software is working very well: The core LumenRT 2015 version allows one to morph the terrain inside the program, and add vegetation, vehicles, people (all animated, with wind effects, etc.).
Equally, there are 'proxy' elements that can be added inside ArchiCAD: There is no obligation to 'populate' your model inside ArchiCAD - my understanding is that it is a useful means of adding key elements to the ArchiCAD documentation that are important even in more 'technical' presentations (trees inside malls, vehicles in a car showroom, etc.).
The Geo version is for those working more in the fields of urban planning and engineering: The key element being the integration with appropriate software.
To re-cap, the process is very simple:
- Construct the building in ArchiCAD, including adjacent terrain if the building includes sunken pools, basements, etc.
- View the elements you wish to export in the 3D window, and export using the plugin menu command.
- Open LumenRT 2015: Your model will be arbitrarily placed on a patch of tarmac in your chosen landscape.
- Move the building to somewhere nicer in the landscape, and/or replace the tarmac with a different material.
- Change materials in the model to LumenRT 2015 materials where desired
- Morph the landscape, add vegetation, people, cars, etc....
The following links explain much better than me...
AC26 Intel & Apple Silicon (preview). Twinmotion.
M1 Max MacBook Pro, MacOS12