Thank you! When the hardware of Mac supports ray tracing well, we will bring D5 to MacOS~ Stay tuned.
Could you give some indication of what you've found is a hardware issue on Macs (and I assume you are talking ARM Macs... vs iMac Pro / Mac Pro with powerful discrete graphics adapters)?
I have seen this article about general graphics performance which points out that Apple lied, or didn't tell the whole truth, about M1 Ultra graphics performance - although for what it does do, it consumes dramatically less power:
But, the only ray tracing benchmarks I've found seem to complain about issues with the Metal API for ray tracing, not the hardware itself. Is it indeed something with the graphics processors on Apple M1/M2 Max/Ultra chips that is the issue for D5, or is it the available API? Links to studies would be helpful to us Mac nerds 🙂 Thanks!
One of the forum moderators AC 27 USA and earlier • macOS Ventura 13.6.2, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB