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About building parametric objects with GDL.

Cut Material in 3D

Not applicable
A project I'm working on is pretty complicated when it comes to height differences. So I decided to show those differences with a rainbow colour spectrum.
The issue I have is that the graphical overriding (in German it's called Graphische Überschreibung) only works on the ceilings.

I've created a object which layers Polys every 0.50 m and changes surface accordingly.

My thought being that I could then use solid intersection to get these colors also on the ramp and ceiling of the parking garage.

The surface which is cut is just grey. I assume it's because of the building material. Is there a way to override this?

When I set the status code of the poly to 1 I can see that the colors are still there but only where the layers of the poly are.

For i =Von to bis

Material BM

set Material i
!block A,B,hohe

put 0	,0	,15
put A	,0	,15
put A	,B	,15
put 0	,B	,15

prism_ NSP/3,hohe,
	get (NSP)

addz hohe

next i
Not applicable
Cool! I'm glad it helped.