GDL: Pocket Door Cavity

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2023-09-26
09:08 AM
- last edited on
2024-09-26
01:49 PM
by
Doreena Deng
Hi all,
Does anyone know which macro the cavity for the GS pocket doors are cut in? I thought it may have been under GS Door Functions or WallholeStructure but that does not appear to be the case...
Ling.
AC22-28 AUS 3110 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win11 | R5 2600 | 16GB | GTX1660 |
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2023-09-26 11:06 AM
Found it.
It is a macro called 'DoorFrame' that is called from the 'GeneralDoorUnit' macro.
The pocket door bit starts at line 6821 and the wallniche is at the bottom of that section.
Barry
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11

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2023-09-26 10:14 AM
Looks to me as if it is in 'GeneralDoorUnit'.
But at the moment I can't see where the actual wallniche (I am assuming that is how the cavity is cut) is made.
That could be in a further macro.
Barry.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
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2023-09-26 10:48 AM
Yeah, I found the 2D cavity in that macro, but did not locate the 3D one...
AC22-28 AUS 3110 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win11 | R5 2600 | 16GB | GTX1660 |

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2023-09-26 11:06 AM
Found it.
It is a macro called 'DoorFrame' that is called from the 'GeneralDoorUnit' macro.
The pocket door bit starts at line 6821 and the wallniche is at the bottom of that section.
Barry
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
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2023-09-26 11:11 AM - edited 2023-09-27 06:12 AM
Would appear that where I was changing the 2D pocket values previously was just passing them onto this macro. Much easier to edit in the macro as then the 2D and 3D reflect each other directly.
AC22-28 AUS 3110 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win11 | R5 2600 | 16GB | GTX1660 |