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Snow Globe series: Happy New Year by Bart Cuppens

Rubia Torres
Graphisoft
Graphisoft

Welcome to our series of articles from the Snow Globe Challenge!Happy New Year.jpeg

We invited some of the participants of the challenge to elaborate on their entries, share their workflows and tips&tricks.

Enjoy and feel free to drop us a comment if you have any questions.

Let's learn how Bart Cuppens used PARAM-O to model his idea!


Klaus

 

Image by Gabriel Gomez (https://beagle.artstation.com/projects/0XK3VV)Image by Gabriel Gomez (https://beagle.artstation.com/projects/0XK3VV)

The 3D model is largely based on the artwork from the Netflix movie "Klaus".

 

Modelling

 

The house is built with the basic tools of Archicad: walls, roofs, columns and beams. All walls and beams are slanted and not so well drawn as to give it a clumsy look. The snow is also modelled and is a copy of the underlying structure with a greater thickness.

Picture 2.png

The chimneys consist of several rectangular and round columns with a conical shape on top of each other.

Picture 3.png Picture 4.png 

The fence with the snow on it consists of different columns and beams. The snow may have only one pixel in the final image but it still provides some additional detail.

Picture 5.png

The cart tracks are curved walls by means of solid element operations cut out of the terrain >> 2 operations Intersection & substraction. The material is the same as the snow but slightly darker.

Picture 6.png

 

PARAM-O objects

 

The first goal was to use as many PARAM-O objects as possible. I had made some extra ones but in the end I only used 3.  Some objects would be much harder to make without the add-on.

 

Ground and ice floes
Picture 7.png  1_ice floe.gif

This object appears several times in the model: both to create the hilly terrain and to fill up the background.

Picture 8.png Picture 9.png  Picture 10.png

The shape is a flattened sphere from which spheres of different size and shape are cut.

The schematic of the ice floesThe schematic of the ice floes

In blue, the larger sphere where you can adjust the diameter and height; in green, the various spheres around it, their position being determined by the radius of the larger sphere.  In pink the settings for flattening the whole object and in yellow the rotation of the final object.

Trees

The trees are the most complex element.  For this I made two param- o objects.  The first is a ring of triangles that will form the leaves.

Picture 12.png Picture 13.png

This shape has 4 parameters that are used in the final param-o object: the radius, the rotation, the number of leaves and the size of the leaves.

The schematic of this ringThe schematic of this ring

The final object makes copies of the ring and adjusts the 4 parameters. Thus, the ring and leaves become smaller towards the top and the number of leaves decreases.

3_tree.gif Picture 15.png

The diagram of the entire treeThe diagram of the entire tree

Snow

The snow is also a param-o object based on a simple prism shape (reduce polycount). Which is copied randomly into the hemisphere.

Snow.png 2_snow.gif
The diagram of the snowThe diagram of the snow
  • In yellow: the random dimensions of the snow with values between 0.02 and 0.04;
  • In blue: the displacement over an arbitrary distance from the centre;
  • In green: the rotation over an arbitrary angle with the centre as the rotation point. The y-rotation is limited from -180 to 0 so that there are snowflakes only in the upper part of the sphere.

 

Materials

 

I wanted to make the whole scene in archicad: both the model and the rendering.  Because there are more settings possible in the cinerender, I used it. 

 

In the whole scene there are only a few materials and they are quite simple.

 

Snow

The snow is actually the texture of plaster but with a bit more bump. 

Picture 18.png

Ice

The most important thing about the ice is the bump map and the relfection. The ice reflects 100% but the bump map breaks the reflection slightly so that the seams become visible and the relfection becomes more diffuse.

Picture 19.png

Smoke

The smoke is a mapping of fog on a complex profile. In the alpha channel there is a gradient with a little turbulence so that the smoke seems to dissolve in the air.

Picture 20.png Picture 21.png

 

Illumination

 

The lamps in the interior give the image more detail and warmth.

 

No interior lightsNo interior lights With interior lightsWith interior lights

 

All lamps are light surfaces that are directed at the snow from the inside and cast light on it, providing shade.

 

Picture 24.png

 

Picture 25.png

 

Picture 26.png  Picture 27.png

 

Because the glass of the snowglobe was not very visible, I also placed a lamp that is visible in the reflection of the snowglobe.

 

Camera settings

 

Picture 28.png

 

I used a wide angle lens to get more into the sphere and to increase the perspective. The disadvantage of this was that the underside of the snowglobe looked very thick, so I adjusted this later. 

 

White model renderWhite model render

 

Render settings

 

I tried a lot of settings to get to the final result.  The first tests were with real clouds, but these were too distracting.  In the end, I chose a background with a simple gradient of dark colours.

 

4_Snowglobe.gif

Picture 32.png  Picture 33.jpg

 

Final result:

Picture 34.jpg


Get to know Bart Cuppens:

 

Bart works as an architect in a firm of 50+ employees and teaches Bachelor students of first and second year at Hasselt University's Architecture school. He has many years of experience in architectural visualizations using Cinema 4D and V-Ray.

 

Location:

Diepenbeek, Belgium

 

Connections:

It seems like Bart is a low profile guy, but you can connect with him on LinkedIn.


Check out our series of articles about the Snow Globe designs

 

Buckminster Fuller Snow Globe by Heimo Mooslechner
Snowy Pasargad Snow Globe by Sepideh Kolahi

Christmas In Space Snow Globe by Kamen Nikolov

Santa's SPA Snow Globe by Andrii Levko

Comments
Andrii Levko
Expert

Great work and interesting article, I really like this work because it has a creative approach and a technical as well.

Kamen Nikolov
Contributor

Those are some great techniques you used here and pretty cool design too!

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