Terrain heights in arbitary points by GDL?
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2010-09-19 06:54 PM
2010-09-19
06:54 PM
Now is it possible in GDL to calculate arbitary heights from the code of a terrain (mass -command)? It would be nice to put things like trees and cars automatically on the right level in gdl-object. Some kind of algorithm must exist. It´s easy to find the nearest terrain point of the given xy -point and use it´s z-value, but that is too rough sometimes.
- AC-24 FIN - WIN 10 - HP Zbook -
“A winner is just a loser who tried one more time.”
George M. Moore, Jr.
“A winner is just a loser who tried one more time.”
George M. Moore, Jr.
2 REPLIES 2
Anonymous
Not applicable
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2010-09-20 10:52 PM
2010-09-20
10:52 PM
Search AC help for Gravity. It places things exactly onto terrain per your wish.
Also works on slabs and roofs. No need for GDL.
Note: Once a object is placed you can no longer use gravity.
Or do you specifically want to do this in GDL?
Please indicate your version of AC and OS in your profile's signature line.
Snap
Also works on slabs and roofs. No need for GDL.
Note: Once a object is placed you can no longer use gravity.
Or do you specifically want to do this in GDL?
Snap
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2010-09-22 08:19 AM
2010-09-22
08:19 AM
Yes, I certainly want to use it in GDL. It´s handy if You can put multiple trees or people in one object and move them inside object so that they recognize terrain. If the trerrain is a rectangular grid, then it´s easy, but triangulated unregular grid is difficult.
- AC-24 FIN - WIN 10 - HP Zbook -
“A winner is just a loser who tried one more time.”
George M. Moore, Jr.
“A winner is just a loser who tried one more time.”
George M. Moore, Jr.