Toggle GS Window Wallhole

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ā2021-02-22
10:12 AM
- last edited on
ā2023-05-24
12:24 PM
by
Rubia Torres
Is there a setting somewhere that I am missing that allows you to toggle off the 3D wall contour for the GS doors and / or windows?
Ling.
AC22-28 AUS 3110 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win11 | R5 2600 | 16GB | GTX1660 |

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ā2021-02-22 10:27 AM
Barry.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11

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ā2021-02-22 10:35 AM
I know they can be controlled in the wall composite settings, but that is not on a per window basis.
I know it can still be controlled by GDL with the 'AC_WallContours' parameter.
Barry.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11

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ā2021-02-23 02:27 AM
Anyway, I have figured out that I do not need this function. Creating my own WALLHOLE with all edges off overrides any overlapping WALLHOLE 3D contours created by the GS objects.
Ling.
AC22-28 AUS 3110 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win11 | R5 2600 | 16GB | GTX1660 |

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ā2021-02-23 02:52 AM
Lingwisyer wrote:
Woops. Forgot the key point. Looking to toggle the3Dwall contour.
I don't think you can with GS windows.
I can't see a setting for it - but I don't use these windows usually.
The 3D wallhole seems to be controlled by the actual wall 'Uncut Line Pen'.
But of course changing that will affect the entire wall perimeter and all windows/doors in it.
Barry.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11

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ā2021-02-23 08:10 PM
Lingwisyer wrote:
Woops. Forgot the key point. Looking to toggle the3Dwall contour.
I think this is the checkbox that you are looking for.
It is located in the "Compatibility Options" Dialog of the "Details" page of the GDL Editor.
AMD Ryzen9 5900X CPU, 64 GB RAM 3600 MHz, Nvidia GTX 1060 6GB, 500 GB NVMe SSD
2x28" (2560x1440), Windows 10 PRO ENG, Ac20-Ac28

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ā2021-02-24 02:34 AM
LaszloNagy wrote:
I think this is the checkbox that you are looking for.
It is located in the "Compatibility Options" Dialog of the "Details" page of the GDL Editor.
I didn't think of looking in there.
Lingwisyer wrote:
Anyway, I have figured out that I do not need this function. Creating my own WALLHOLE with all edges off overrides any overlapping WALLHOLE 3D contours created by the GS objects.
Yes if you can script your own wallholes, you will have better control.
Actually you can use a wallnice - one facing externally and the other facing internally.
Then you can control the pens and materials separately for each.
And I have taken it one step further with an option for 2 wallniches externally so I can have an adjustable split in the materials to match complex profile walls with different materials.
Barry.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11

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ā2021-02-24 03:20 AM
AC22-28 AUS 3110 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win11 | R5 2600 | 16GB | GTX1660 |