Stretching morph along Z?
Anonymous
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‎2012-11-02
12:51 PM
- last edited on
‎2023-05-24
07:30 PM
by
Rubia Torres
‎2012-11-02
12:51 PM
4 REPLIES 4

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‎2012-11-02 03:08 PM
‎2012-11-02
03:08 PM
Yes, with the bounding box stretch method.
Stig
Stig
Architect AIA RIBA SAR/MSA, Graphisoft Registered Consultant
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Anonymous
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‎2012-11-05 01:14 PM
‎2012-11-05
01:14 PM
True, but, it should be possible to define it's geometry before stretching (stretching the bounding box before stretching the morph).
Now I got alot of morphs that have a couple of points in the middle that should be stretch downwards, if I mark all that polygons with normal marque, I also got alot of unwanted polygons marked, so my bounding box are much bigger than I want it to be. And unmark all this polygons is a nightmare, give us an MARK and UNMARK option. Now we only have the option "change status between marked and unmarked", there isn't any option "SET status mark / unmark" (Or is it?
)
Now I got alot of morphs that have a couple of points in the middle that should be stretch downwards, if I mark all that polygons with normal marque, I also got alot of unwanted polygons marked, so my bounding box are much bigger than I want it to be. And unmark all this polygons is a nightmare, give us an MARK and UNMARK option. Now we only have the option "change status between marked and unmarked", there isn't any option "SET status mark / unmark" (Or is it?


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‎2012-11-06 03:50 PM
‎2012-11-06
03:50 PM
Could you show an image of the exact situation you are facing?
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AMD Ryzen9 5900X CPU, 64 GB RAM 3600 MHz, Nvidia GTX 1060 6GB, 500 GB NVMe SSD
2x28" (2560x1440), Windows 10 PRO ENG, Ac20-Ac28
Anonymous
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‎2012-11-06 07:02 PM
‎2012-11-06
07:02 PM
I will post next time I got this problem!