ArchiCAD Export to Cinema 4D - Add Realism with Bevels
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2016-02-28
08:11 AM
- last edited on
2023-05-11
01:25 PM
by
Noemi Balogh
Is there a solution for this? Is there a way to add the realism of proper bevels in C4D with imported ArchiCAD models?
12-Core Mac Pro (2 x 3.46 6-Core Xeon, 64GB DDR3)
OS X 11.2.3
AMD Sapphire Pulse Radeon 5700 XT (8gb)
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2016-02-29 04:42 PM
I also use this workflow sometimes and really never needed to add this bevels to add realism. What I do with the models is basically cleaning geometry with functions like untriangulate, optimize geometry, etc...
So, the solution to your question could vary depending on your specific needs of bevels.
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2016-02-29 08:55 PM
If you are unfamiliar with why you need to properly bevel if you want realism, think of it like this;
Nothing has a sharp angle with no bevel in real life. Absolutely everything (look around you) has some sort of bevel to it.
Here's an example of how to see this for yourself;
Create a cube, duplicate it and apply a bevel deformer with a very small size and between 4-6 subdivisions. Add some area lights and shadows and do a render. You will notice how much more realistic the cube with the bevels will look.
Here's a link to a Digital Tutors page that explains this all:
http://blog.digitaltutors.com/live-edge-bevel-deformer/
The bottom line is that if you don't want obviously computer generated 3D renders, you need to bevel every single edge of every single object so that the light hits it properly.
12-Core Mac Pro (2 x 3.46 6-Core Xeon, 64GB DDR3)
OS X 11.2.3
AMD Sapphire Pulse Radeon 5700 XT (8gb)
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2016-02-29 09:13 PM
Check this 3d views that I made some time ago and tell me, for example, where are this bevels going to make a worthy difference in realism, probably I will understand better the need and learn something new.
But if you really need to add bevels to everything then I don't know an easy and fast way to do it other than cleaning the geometry the best you can using the Cinema 4D Tools and then applying the Bevels., You could also try the Subdivision Surface, it could work for some specific cases
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2016-02-29 09:30 PM



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2016-02-29 11:02 PM
When we do a render for a client, our goal is to make them so realistic that the client cannot tell that it isn't a photo.
Believe me when I tell you that it is not that I don't know "how to model" (and no, putting a subdivision surface on things is definitely not the answer). I've been doing so for many years now.
My issue is that the time it takes to model every element from scratch so that I can achieve the photo-realism I am going for, is insane. Things would be so much easier if ArchiCAD had some way of adding bevels to its geometry, or at the very least, creating its geometry cleanly so that I can add proper bevels in C4D.
12-Core Mac Pro (2 x 3.46 6-Core Xeon, 64GB DDR3)
OS X 11.2.3
AMD Sapphire Pulse Radeon 5700 XT (8gb)
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2016-02-29 11:46 PM
100% agree"My issue is that the time it takes to model every element from scratch so that I can achieve the photo-realism I am going for, is insane. Things would be so much easier if ArchiCAD had some way of adding bevels to its geometry, or at the very least, creating its geometry cleanly so that I can add proper bevels in C4D."

I know these 3d Views are not Photo confusing realist, I have done renders a lot more photo realistic than these that you wont tell if is a photo or a render (can't post them cause I don't have the rights, they belong to a company I used to work that have the same vision of 3d views as you, trying to make renders super photo realistic) But now that you tell your goal I understand that you want to bevel everything. I also been doing this from long time ago and have had acquire enough experience as a 3d Rendering working. I've been through this of adding bevels, also putting every single tree in 3d, a lot of displacement (ohh, how much fun with that hehehe), people in 3d. and a lot of thing that you want to do when you want to get a very photo realistic render.
I'm not saying you don't know about modeling or 3d rendering, I don't know you, you probably know a lot more than me, I'm just giving you an advice based on my experience, You should consider this: Just do the bevels that you really need and will make a difference, that way you will save time and money. Try one view and make it with all the bevels you want to do and then render it again without bevels and show it to your clients to see if they pick up the difference unless there is an object very obvious that really needed the bevel. (I know some clients can do it, but majority won't), and I give you this advice because I don't know an easy and fast way to add bevels to every geometry exported from archicad, if I knew a way I would tell you with all my good will, and help you as most as I can.
PD: Do you really thing that adding bevels to those scenes will make them fotorealistics? I work with bevels only when really needed because I went through that path already and realize that it didn't make such a difference for the time you have to spend on it.
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2016-03-01 01:41 AM
As far as whether adding bevels would make your renderings more realistic, I would have to say that in addition to properly beveling everything, you also need to focus on your materials and lighting. Remember, it's not the light that makes it real, it's the shadows and light bounces. The reason that beveling adds so much realism, once you've got the rest of what I mentioned in place, is because the way light bounces off a 90deg angle vs a properly beveled angle is completely different. Depth of field, camera settings, and understanding how digital lighting works, are also hugely important.
The reality is that you simply cannot bevel anything properly that has been imported from ArchiCAD. You either go without bevels or you model each element from scratch. Due to the complexity of many of the objects we use (not just walls), including windows and doors, modeling those elements from scratch is not only time consuming but quite difficult to get perfect.
I was hoping that there was something I was missing in ArchiCAD that would allow me to add bevels to everything before exporting to C4D. Apparently this is not the case.
12-Core Mac Pro (2 x 3.46 6-Core Xeon, 64GB DDR3)
OS X 11.2.3
AMD Sapphire Pulse Radeon 5700 XT (8gb)
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2016-03-03 09:47 PM
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2016-03-04 01:07 AM
I found the answer I was looking for so I thought I would share with everyone else. VRay allows you to bevel in the material instead of in the geometry. Really easy to do (once you learn VRay of course) and with their Distributed Rendering system, I have our render farm all working in tandem. Super fast!!
12-Core Mac Pro (2 x 3.46 6-Core Xeon, 64GB DDR3)
OS X 11.2.3
AMD Sapphire Pulse Radeon 5700 XT (8gb)