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Mixing Colors in Open GL

Is there a way to get colors to mix with textures so that my Open GL 3D mode is more true to the colors & textures that I plan to have in my final rendering? Since the BIMx model only takes the Open GL colors/textures I'd like to make it look as correct as possible for my clients.

I think no. In BIMx and Open GL ArchiCAD shows texture how it is. The only available option is transparency - but it not mixing with the colour too. By the way, transparent textures are loosing their transparency property after GI applied in BIMx. On Apple BIMx GI have been replaced with Metal function of iOS - so standard GI of BIMx is not relevant anymore, but I guess it still works on Windows.

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