I'd like a material editor like the one in 3ds Max. Being able to build a shader and use it in several objects and vise versa. Quite a few times I've built a new object with some channels in common with a few others and it's extremely time consuming to copy and check everything over.... If not being able to link a single shader with multiple objects, at least be able to copy and paste them.
I remember making a post about whether ArchiCAD had this ability last year. Guess I didn't make a wish about it...
Ling.