2008-01-23 12:35 PM
2008-01-23 01:39 PM
2008-01-23 02:06 PM
Dwight wrote:I've done that on some projects, but like you said, time consuming.
All is not lost, however: to use the LightWorks shaders in OpenGL, render a flat view of the shader and use that image as your texture map for internal and OpenGL views. Time consuming but not impossible.
2008-01-23 02:16 PM
TurboGlider wrote:Please show me one place in the literature where anything below OpenGL 3.0 due in 2008 addresses shader languages at all in lieu of texture mapping.
I'm not totally agree with that OpenGL can't do that!
2008-01-23 03:10 PM