2023-11-25 01:50 AM - edited 2024-01-16 12:37 AM
When using Graphical overrides, only if the element type is defined as Fill, then a filter for Fill Category becomes available, showing different kinds of fills, such as Surface Fills. See attached image.
It would be great if this filter could be applied to 3D element's fills, as currently there is not practical way to turn off Surface Textures using GO other than overriding 3D elements with a white surface. But this also turns off Surface cover fills.
Allowing this kind of filter by fill category for 3D elements would allow much better control of graphics in elevations and sections without having to duplicate them.
2024-02-01 08:10 PM
Any feedback from the developer team? It sounds like it should not be difficult to implement?