2008-10-18 02:45 AM
2009-03-02 05:20 PM
b_lutz wrote:Thats OK Bernd .. we would much rather you working on the plugin fix than talking about it too
Thank you for all of your input.
I am a bit bussy at the moment. That is the reason why I don't answer directly to your posts. But I collect all of your input, it wont get lost.
Chao
Bernd
2009-03-02 11:52 PM
owen wrote:Talking and reading about the needs of our customers is exactly my part of the work. If you prefer that I code and our developers talk, then this is OK for me, but not sure if you would be happy with my code.b_lutz wrote:Thats OK Bernd .. we would much rather you working on the plugin fix than talking about it too
Thank you for all of your input.
I am a bit bussy at the moment. That is the reason why I don't answer directly to your posts. But I collect all of your input, it wont get lost.
Chao
Bernd![]()
2009-03-03 12:37 AM
2009-03-04 02:42 AM
2009-03-04 03:42 PM
boacon wrote:Yes .. because at the moment they lose nearly all their useful data. But most people set these up in AC the way they like, and have their project set to a real world coordinates (the sun in AC seems much more accurate in my experience) so what I am suggesting is to fix the exchange of these so you are NOT wasting time by re-doing what has already be done in ArchiCAD. And if you do change the AC imports, then this data gets fed back into the ArchiCAD file and they are updated there. Plenty of people do composite images using output from both AC + C4D and this would really make this process so much easier.
Archicad lights, camera, materials
I can’t imagine a scenario where I would want to use the ArchiCAD sun, camera or textures. Given that I use a Cinema template already containing those elements – the first thing I’d do is delete the ArchiCAD ones (waste of time).
boacon wrote:That is interesting .. i had never got that far using the new exporter as it was quickly apparent it was just too much work with all the new objects. It is promising for the update though - shows this issue is already fixed.
Poly normals
..
The new exporter does create geometry with correct normals.
boacon wrote:C4D10.5 users are not missing out on Xrefs (introduced in 10.5). Although they are very handy we have run into memory problems on large projects using Xrefs at render time - it is not solely due to Xrefs (textures, HDRI's, polygons etc all count) but breaking them does help. This is all sorted in C4DR11 though (being 64bit it does not have the 4GB RAM limit we have in 10.5).
Multiple AC4D imports – Xref’s (C4D11 only)
..
I have been using Xrefs in cinema11 which are great (sorry folks if you are on 10.5 or earlier). Having 1 master cinema scene with a separate file for each building model makes dealing with materials especially so much easier. For one thing I can have 5 buildings in a scene, each one has materials with exactly the same names (the ArchiCAD names) but because they are xrefs and not actually in the main scene file those materials can in fact be different.
boacon wrote:I imagine the Hotlinking would handle element visibility in a similar way to how Xrefs are handled - defaulting to element visibility settings in the linked file, but which can be overridden if required in the host file. To do this in ArchiCAD would probably require linking to a Layer Combination or Viewset. The more i think about it though the more unlikely a direct bi-directional link between AC+C4D seems ... it would be a massive undertaking i am sure.
I mention this because there has been some talk about bidirectional hotlinking. If this was to be made workable I personally would not want it to be at the expense of losing the ability to do the above things.
Maybe If each separate ArchiCAD import within the Cinema file was referenced to a viewset within the ArchiCAD file it might work but – Gee that sounds tricky. And how would xrefs affect it?
2009-03-04 09:08 PM
owen wrote:I've found that the sun in cinema's sky object
(the sun in AC seems much more accurate in my experience)
owen wrote:That's interesting Owen, I hadn't thought of that.... What sorts of things do you or others do? Do you do a 3ds export from ArchiCAD and use the camera's and suns from that?
Plenty of people do composite images using output from both AC + C4D and this would really make this process so much easier.
owen wrote:Ah! ... good point, I should have checked first
C4D10.5 users are not missing out on Xrefs (introduced in 10.5).
owen wrote:Not sure if I understand you correctly Owen. C4D has been 64 bit since at least version 9.6. Most of my work only involves a small number of buildings so I can get away with 32 bit OK. For me the real killers are plants (and grass - for those arty closeups when a displaced bitmap just won't do) and I have had to go to 64 bit on a few occasions then. I did a 9 building render (with xref's) quite recently and needed 64 bit then too.
This is all sorted in C4DR11 though (being 64bit it does not have the 4GB RAM limit we have in 10.5).
2009-03-06 03:19 PM
boacon wrote:I can't confirm that. I did create a Sky-Object and a light source with a sun tag in CINEMA 4D R11. As long as both (sky and sun tag) are set to the same location, date and time, both suns match. There should be no difference between the physical sky and a light source with sun tag, only the physical sky looking better.owen wrote:I've found that the sun in cinema's sky object
(the sun in AC seems much more accurate in my experience)iswrong, same for the Final Render sun. However an infinite light with a sun expression tag does seem to match ArchiCAD's exactly (as far as my tests have gone). The good thing is that any light can be used as a sun within the sky object so you can replace the bad sun with a good one.
I'm not sure how much of the above applies to versions earlier than 11.
2009-03-06 04:11 PM
2009-03-12 04:23 PM
2009-03-25 03:29 PM