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Anonymous
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How to change origins of textures/fills on many walls?

Hi!

We got a problem here on our office that I never had before. One of our buildings in ArchiCad had move the origin of the wall material so our fills and texture are -700 wrong in Z-axis.
Is there an easy way to fixed this? Or how would you do in this situations? There are a few ways I know about, but none of them I think is optimal. (Like take one wall at a time and use Align 3d texture, there are too many walls, it's a large building) and draw a new fills and apply this on the material and move the texture in the texture file I think is not a good way.
But, if there aren't any other way, than I have no choice.
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Anonymous
Not applicable
We used Align 3d texture on this, I'm not like it but it help us to get our elevations right.

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