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Anonymous
Not applicable

Modelling unusual shapes

Hi

My current model requires clouds. I am planning to use the basic shapes for this. The client wants them fluffy. Any suggestions as to the best way to do this.
There is also a fountain required. I am keen to hear of anyones' experience with modelling water. ie what might I expect.

Thanks
13 Replies 13
Dwight
Newcomer
Just did a further test.
It seems that you should make the intermediate tiles [green in my diagram] split vertically to close the surface perfectly. It is not accurate enough with just rectangles.....
Dwight Atkinson
Dwight
Newcomer
And on third thought - triangle meshes do work best.

Dwight "milking it" Atkinson
Dwight Atkinson
Dwight
Newcomer
Sample of texture mapped solution
Dwight Atkinson
Dwight
Newcomer
Sample of texture mapped solution
Dwight Atkinson

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