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Visualization
About built-in and 3rd party, classic and real-time rendering solutions, settings, workflows, etc.

A problem with Materials

Anonymous
Not applicable
Hello!
There is one thing I cannot understand when rendering my own materials with LightWorks Rendering Engine. That´s how I make the materials: I at first make them in Internal Engine and then change into LightWorks material, where they change themselves into something else...:S I just don´t understand why don´t they stay the same? What am I doing wrong?
11 REPLIES 11
Anonymous
Not applicable
I´m sorry for making so much trouble here, but I understood the problem.

The problem was, that I tried to make my own textures by duplicating ArchiCad materials with reliefs. After I took usual paint-material, which did not have any relief, my own textures became what they had to be.
Still thank you all for the help!!:)
David Maudlin
Rockstar
Dwight wrote:
Aside from the fact that you present an impossible dialog view [the lightworks engine with internal engine adjustment sliders] that makes me suspect that you have a huge installation problem, ...
Not impossible, it is just that he has not checked the "Disable Unrelated controls" check box, so all the material settings are visible, rather than just those settings for the selected engine. If he had this box checked, then his solution might have been more obvious.

David
David Maudlin / Architect
www.davidmaudlin.com
Digital Architecture
AC27 USA • iMac 27" 4.0GHz Quad-core i7 OSX11 | 24 gb ram • MacBook Pro M3 Pro | 36 gb ram OSX14