cancel
Showing results for 
Search instead for 
Did you mean: 
EN
cancel
Showing results for 
Search instead for 
Did you mean: 

Limitations of current Redshift's integration in Archicad

Redshift is currently included as a Technology Preview with a few limitations in Archicad 25. Nevertheless, it brings significant benefits in terms of performance compared to Cinerender.

At the current stage of development, the following phenomena can be experienced when using Redshift:

I. Surfaces

The hierarchy between layers doesn't appear because the blending mode between multiple layers works inconsistently.

With two layers, it works if the second layer's blending mode is NormalIn the case of the first layer, some blending options still don't work (like Sat, Burn, Color, Dodge). But with this combination, effects and textures can work well together (but they can be channel-dependent).

In case you need to use more layers, the mix between them may not work well.

There is also inconsistency between the use of different layers.

Fresnel: it will override the surface texture
Cinerender Redshift
Fresnel - Cinerender.png Fresnel - Redshift.png
Gradient: complete misalignment of the texture in case of 3D types
Cinerender Redshift
Gradient - Cinenrender.png Gradient - Redshift.png
Colorizer, Filter, Fusion, Layer, Posterizer: these are texture options that are built on other textures so there may be inconsistencies

Posterizer - Fresnel

Cinerender Redshift
Posterizer - Cinerender.png Posterizer - Redshift.png
Procedural: mostly misalignment of the texture

Water

Cinerender Redshift
water - Cinerender.png water - Redshift.png

 

Simple Turbulence

Cinerender Redshift
Simple Turbulence - Cinerender.png Simple Turbulence - Redshift.png

 

Venus

Cinerender Redshift
Venus - Cinerender.png Venus - Redshift.png

 

Variation

Cinerender Redshift
Variation - Cinerender.png Variation - Redshift.png
Shader Effect and Sketch: may not work correctly

Projector

Cinerender Redshift
Projector - Cinerender.png Projector - Redshift.png

 

Sketch - Art

Cinerender Redshift
Art - Cinerender.png Art - Redshift.png

 

Sketch - Cel

Cinerender Redshift
Cel - Cinerender.png Cel - Redshift.png

 

Sketch - Spot

Cinerender Redshift
Spot - Cinerender.png Spot - Redshift.png
Alpha channel may not work as expected on macOS

To render transparency, it is recommended to turn off Image Alpha option.

alpha mac redshift.png

Other channels only work in a simplified way (not all additional parameters will work) 

  • Luminance 
  • Transparency
  • Reflectance
  • Normal
  • Bump

For the default basic textures, it is recommended to have the following settings:

  • Air: Color layer in the Alpha channel doesn't work, the texture is completely invisible in the rendering
  • Foliage - Wild grapes / Leaves Tree Small: the sun highlights the texture, thus Reflectance channel should be turned off in Surface Settings
  • Concrete - 02: rendering with Low quality preset will result in much worse texture (higher quality will provide better texture backing)
  • Insulation - Fiberglass: Alpha channel in Surface Settings should be turned off
  • Metal - Nickel: the texture becomes black in the render. To avoid this, the Reflectance channel should be turned off (other metals may differ from defaults due to alpha and reflectance layers)
  • Pavement - Brick Moss: the texture can be fine-tuned without using the first Noise layer in the Color channel (Surface Settings) or by modifying the Noise layer's Blend Mode and Blend Strength value
  • Water - Wavy/ Pond: Reflectance channel should be turned off 
  • Glass - Lamp: the surface will not illuminate nearby surfaces

 

II. Light Sources and Objects 

Area Light: it only works with Rectangle and Disc shapes in Redshift

Redshift cannot render other shapes, or the light cannot illuminate

Area Light.png

Parallel Light: there is no shadow behind the light source in Redshift
Cinerender

Redshift

parallel light_cinerender.png

parallel light_redshift.png

Window Light: the light source does not illuminate nearby surfaces without Global Illumination, or becomes too bright.
Cinerender

Redshift

window light.png

window light_redshift.png

Sun Object: it is not entirely similar to Cinerender
Cinerender

Redshift

sun object - cinerender.png

sun object - redshift.png

Effects: they are not supported:
  • Visible Light
  • Noise
  • Caustics
  • Lens Flare (works in some cases)
  • Clipping
  • Noise
  • Illumination Related Special Effects
  • Shadow and Surface Related Special Effects (if Ignore Diffuse Channel option is ticked, the render is black)

 

III. PhotoRendering Settings

1. Basic Settings 

  • Shadow quality: doesn't work due to limitation of Shadow Casting from Detailed Settings.
  • The Sharp - Blurry slider of the White Model does not work, because it is related to the limitation of Depth of Field effect.

Basic Settings.png

2. Detailed Settings

By design, after selecting the Redshift option the parameters in these settings will disappear.

Shadow Casting

Environment
Sun

Shadow Color
Transparency

Sky
Physical Properties

Intensity
Ozone

Atmosphere

Fog

Rainbow

Sunbeam

Effects

Caustics
Cel Renderer
Color Correction
Depth of Field
Distance Fog
Lens and Filters
Monochrome model (works only in case of White Model)
Vignetting

Spherical Camera

Use Stereo Rendering

Options

General Options (some parameters can be set under Trace Depth tab)
Antialiasing
Grass

 

IV. Other

  • Redshift cannot render 2 or more images at the same time.
  • Redshift's render with HDRi sky might be darker than Cinerender's. Additional sunlight should be used in this case.

Still looking?

Browse more articles

Back to articles

See latest solutions

Accepted solutions

Start a new discussion!

Version history
Last update:
‎2023-05-15 02:43 PM
Updated by: