Hello,
Is there easy way to get the camera transformation matrix for 3D view?
All I've found is separate values like x,y of eye/target position (z can be found, but named differently e.g. targetZ - this is weird:) )
I know that I could probably calculate camera's matrix from those values, but before I jump to right/left hand dilemma - is there simpler way "just to get" the matrix?
Thanks in advance.