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Anonymous
Not applicable

Camera matrix

Hello,

Is there easy way to get the camera transformation matrix for 3D view?
All I've found is separate values like x,y of eye/target position (z can be found, but named differently e.g. targetZ - this is weird:) )

I know that I could probably calculate camera's matrix from those values, but before I jump to right/left hand dilemma - is there simpler way "just to get" the matrix?

Thanks in advance.
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