We value your input! Please participate in Archicad 28 Home Screen and Tooltips/Quick Tutorials survey
2020-08-11 10:49 AM - last edited on 2021-09-15 09:54 AM by Noemi Balogh
Solved! Go to Solution.
2020-08-11 12:18 PM
#define APITxtr_LinkMat 0x1000 /**< texture linked to a material */ #define APITxtr_MirrorY 0x0800 /**< mirrored in Y direction */ #define APITxtr_MirrorX 0x0400 /**< mirrored in X direction */ #define APITxtr_RandomShift 0x0200 /**< shifted randomly */ #define APITxtr_SurfacePattern 0x0100 /**< alpha channel changes the surface color of the texture */ #define APITxtr_AmbientPattern 0x0080 /**< alpha channel changes the ambient color of the texture */ #define APITxtr_SpecularPattern 0x0040 /**< alpha channel changes the specular color of the texture */ #define APITxtr_DiffusePattern 0x0020 /**< alpha channel changes the diffuse color of the texture */ #define APITxtr_BumpPattern 0x0010 /**< bump mapping or surface normal perturbation */ #define APITxtr_TransPattern 0x0008 /**< alpha channel changes the transparency of the texture */ #define APITxtr_FillRectNatur 0x0004 /**< fit the rectangle with the picture in a central position */ /**< using the natural aspect ratio of the picture */ #define APITxtr_FitPictNatur 0x0002 /**< fit the the picture in the middle of the rectangle */ /**< using the natural aspect ratio of the picture */ #define APITxtr_UseAlpha 0x0001 /**< use alpha channel */
2020-08-11 12:18 PM
#define APITxtr_LinkMat 0x1000 /**< texture linked to a material */ #define APITxtr_MirrorY 0x0800 /**< mirrored in Y direction */ #define APITxtr_MirrorX 0x0400 /**< mirrored in X direction */ #define APITxtr_RandomShift 0x0200 /**< shifted randomly */ #define APITxtr_SurfacePattern 0x0100 /**< alpha channel changes the surface color of the texture */ #define APITxtr_AmbientPattern 0x0080 /**< alpha channel changes the ambient color of the texture */ #define APITxtr_SpecularPattern 0x0040 /**< alpha channel changes the specular color of the texture */ #define APITxtr_DiffusePattern 0x0020 /**< alpha channel changes the diffuse color of the texture */ #define APITxtr_BumpPattern 0x0010 /**< bump mapping or surface normal perturbation */ #define APITxtr_TransPattern 0x0008 /**< alpha channel changes the transparency of the texture */ #define APITxtr_FillRectNatur 0x0004 /**< fit the rectangle with the picture in a central position */ /**< using the natural aspect ratio of the picture */ #define APITxtr_FitPictNatur 0x0002 /**< fit the the picture in the middle of the rectangle */ /**< using the natural aspect ratio of the picture */ #define APITxtr_UseAlpha 0x0001 /**< use alpha channel */
2020-08-11 12:36 PM