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Use different image fills in Graphic Overrides depending on 3D-texture alignment

CarlM
Booster
Hi,

I have set up a GO that I use in elevations to display image fills on wall for example - to show the client what the different materials will look like.

Is there anyway that I can get the 3D-texture alignment parameter and adjust the image fill to orient itself accordingly?

Or is the best approach just to have two identical Surfaces stored as vertical or horisontal (for say a wooden panel) and then create two corresponding image fills?

Thanks!
AC 27 SWE, 64-bit

Windows 10 PRO

HP ZBook Fury 16 G9 Mobile Workstation, i9-12950HX, Nvidia RTX A4500, 64GB ram
2 REPLIES 2
Barry Kelly
Moderator
No you can not control texture alignment with Graphic Overrides.
All you can do is swap the surfaces/materials.

Barry.
One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
CarlM
Booster
Ok, thanks Barry!
AC 27 SWE, 64-bit

Windows 10 PRO

HP ZBook Fury 16 G9 Mobile Workstation, i9-12950HX, Nvidia RTX A4500, 64GB ram

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