2D symbol editing

Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
2008-02-27 11:31 AM
2008-02-27
11:31 AM
When I create a model and save as .gdl I get the 2D symbol which I can edit easily with simple 2D tools. I discovered that the X,Y size of the 2D symbol follows the bounding box of the 3D object. Is there a way to have a different (X,Y) size of the 2D symbol without having to actually program the 2D symbol?
I find it extremely useful to be able to just do some simple line work in the 2D symbol but when I want the 2D to have another size I got stuck (I know how to program it but I'm after an easier option...lazy bugger as I am).
Cherios,
Mats
AC 25 SWE Full
HP Zbook Fury 15,6 G8. 32 GB RAM. Nvidia RTX A3000.
HP Zbook Fury 15,6 G8. 32 GB RAM. Nvidia RTX A3000.
2 REPLIES 2
Anonymous
Not applicable
Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
2008-02-27 08:15 PM
2008-02-27
08:15 PM
Hello lMats,
Would using a FRAGMENT2 ALL with a MUL2 statement preceding it
be to much programing for you
Peter Devlin
Would using a FRAGMENT2 ALL with a MUL2 statement preceding it
be to much programing for you

Peter Devlin

Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
2008-02-27 08:31 PM
2008-02-27
08:31 PM
Peter wrote:Oh that sounds really hard....haha...it's ok even for a noob like myself. Will try it asap!
Hello lMats,
Would using a FRAGMENT2 ALL with a MUL2 statement preceding it
be to much programing for you![]()
Peter Devlin
Thanksalot!
AC 25 SWE Full
HP Zbook Fury 15,6 G8. 32 GB RAM. Nvidia RTX A3000.
HP Zbook Fury 15,6 G8. 32 GB RAM. Nvidia RTX A3000.