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Anonymous
Not applicable

Creating Materials through GDL objects with known RGB values

The GDL reference book refers to creating materials through GDL scripting however I can't find where it mention what format the RGB values are in other than values between 1 and 0 for each RGB value. Has anyone had experience creating materials using RGB as Actual Value, 8-bit (the usual 255 color system) or as a percentage?
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Anonymous
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It's easy.

0.5 = 50% (or about 127 in the 8bit equivalent)

Just do the arithmetic.

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