2008-07-24 03:05 PM - last edited on 2023-05-25 06:13 PM by Rubia Torres
2008-07-25 01:49 AM
2008-07-25 01:16 PM
2008-07-26 01:22 AM
2008-07-26 02:35 AM
2008-07-27 01:42 PM
Peter wrote:
Looks pretty good so far!
A couple of texture-based suggestions to start with.
- Find a larger texture with a greater sample of bricks to use on the walls. This will help reduce the repeated 'tiling' effect you get with a smaller texture.
- Try using the 'align 3d texture' function (in the design menu) to rotate the textures on the paving around the building so they go in the same direction as the slabs.
Also, you may find a little bit more ambient light (the skyobject library part) will help illuminate the shadowed side of the building more realisticly.
If you get a chance, try to have a play with Artlantis. I believe it's cheap or even free to students, and it offers far more realistic lighting with even less work!
http://www.artlantis.com/index.php?page=buy/ipartners/index&id_pays=117
Hope that's useful to you,
Good luck!
2008-08-19 01:31 AM