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Modeling
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3d window maximum size using OPEN GL

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Subject:
3d window maximum size using OPEN GL


I am trying to save a tif copy of my 3d window in open gl, shaded mode by doing 'save as' when in the 3d screen. I want to save it as large as possible to open in photoshop and then reducing resolution to 'tighten' and smooth the image. This often is a clearer method of visual communication than actual renderings and the drawing is quite readable due to contours/hatching etc.

I find that I can achieve only a maximum 2000 pixels wide before the resulting 3d image distorts its proportions and has freaked out errors in the model. Any known ways to get round this. Obviously creating a 2-5000 pixel wide 3d image means the image is off your screen but is still created in the computer so seems to be ok.

Any takers!..

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1 REPLY 1
Djordje
Moderator Emeritus
edwin wrote:
I am trying to save a tif copy of my 3d window in open gl, shaded mode by doing 'save as' when in the 3d screen.
Keep the proportion constant, and make sure you click at Zoom to fit in the bottom of the 3D window (yes, I know it makes no sense in perspective ...) before saving as TIFF.

I seem to remember some wishes about 3D window full screen?

HTH,
Djordje



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