2003-11-2510:51 PM - last edited on 2023-05-2305:30 PM by Rubia Torres
2003-11-2510:51 PM
Hi - I have certian areas in a large model that are haunted!
Whatever new wall I place in these areas has a boolean subtraction done to it, subtracting another object that does not exist on any layer or on any story.
How do I locate & delete these phantom boolean operators, and why would they interact with any walls placed on these locations - I have not defined these new walls as targets in any Boolean operation.
Is it possible to have negative or ":antimatter" objects that are only revealed when coinciding with a positive element?
- Looks like that is what I have here!
Are the 'subtractions' rectangular and about the thickness of a wall? If so, the answer is easy - layer intersection priorities. If not, show us a gif capture to send to ghostbusters! 😉
Karl
One of the forum moderators AC 28 USA and earlier • macOS Sonoma 14.7.1, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB
Hi - answer was that I was not as thorough in checking as I thought ...No boolean involved.
- I had an early assemblage of small columns & beam objects stuck on a GDL Construction layer which is always turned off - but these were still interacting with walls coincedent in space - atcually turning them into swiss cheese!
Why switched off objects should interact this way I don't know - do intersection priorities apply to this situation?