2004-06-18 05:58 PM - last edited on 2023-05-26 12:25 PM by Rubia Torres
2004-06-18 06:19 PM
2004-06-18 06:43 PM
~/archiben wrote:That leaves a big hole in the wall. I checked the display options but couldn't find anything that fixes that. We are probably going to build half the wall on the second story just for the high windows.
not really 'best practice', but you could always just turn off 2D representation . . .
2004-06-18 08:19 PM
Jay wrote:ah. fatal flaw in the plan.
That leaves a big hole in the wall.
2004-06-18 10:47 PM
2004-06-18 11:13 PM
Geoff wrote:Why not just set the line type to "Dashed" in the window settings? This means overriding any special built-in line types and may not look to good if the symbol is too dense, but it works for me in most such cases.
Isn’t it conventional to show high windows as dashed? This seems to be more a deficiency of the window objects. They need an option to display as clerestory (dashed) and the options to turn off both 2D and 3D display all together. Seems like this one can be solved with better GDL. Now the issue of doors & windows straddling two walls...
2004-06-18 11:34 PM
IF WIDO_SILL_HEIGHT>SillHtLimit2D THEN LimitAdjust=A/2 ELSE LimitAdjust = 0 ENDIF PARAMETERS LimitAdjust=LimitAdjustThe inserted text is placed at the beginning of the script only because that seems the most likely place to insert it without breaking anything, you can place it somewhere else if your confident about its location.
IF WIDO_SILL_HEIGHT > SillHtLimit2D THEN ADD2 -A/2,WIDO_SILL LINE2 0,0,0,-WALL_THICKNESS ! These two lines will display in the LINE2 A,0,A,-WALL_THICKNESS ! wall to indicate a window above. HOTSPOT2 0,0 HOTSPOT2 A,0 HOTSPOT2 0,-WALL_THICKNESS HOTSPOT2 A,-WALL_THICKNESS del 1 ELSEThen go to the last line*** of the script and add the following text :
ENDIF***Caution: If the last line of the script is "RETURN" then the script contains subroutines. Look for a line prior to that that reads "END" and place the text above just before that line instead. Press the "Check Script" button at the top of the window to make sure the inserted code doesn't break anything.
2004-06-19 01:53 AM
Jay wrote:Couldn't you just use a zero-height matching wall to fill in the holes in the plan view? You might get a couple of lines at the jambs, but so what?~/archiben wrote:That leaves a big hole in the wall. I checked the display options but couldn't find anything that fixes that. We are probably going to build half the wall on the second story just for the high windows.
not really 'best practice', but you could always just turn off 2D representation . . .
2004-06-19 02:10 AM
2004-06-20 05:39 PM
Richard wrote:Couldn't you just use a zero-height matching wall to fill in the holes in the plan view? You might get a couple of lines at the jambs, but so what?
That leaves a big hole in the wall. I checked the display options but couldn't find anything that fixes that. We are probably going to build half the wall on the second story just for the high windows.