~/archiben wrote: i guess you could make an object that has an "if GLOB_SCALE = " for each scale you intend to use and do the maths on Txt_Sze accordingly?
You just have to multiply the text by the scale and divide by the right coefficient :
If you add a parameter to specify the height of the text in mm : t_size = 55, for exemple, the correct formula should be :
t_size * GLOB_SCALE / 1000
You'll have to experiment with the 10^Y factor wether t_size is specified as a dimension or an integer