My aim is to take produce a gradient of colors along a series of AC walls, not simply a 'random color' pattern (which was solved in the post mentioned above).
I think the best way to do it is with a normal attractor point/polyline and distance of each wall from it, but I'm not sure how to create logic between the distance parameters and the complex wall profile AC inputs.
A complex wall profile of course has its color set in AC, and so you have profiles 'color1', 'color2'.. etc. as input.
The result I wish to achieve is something like this, where the gradient is composed of 4-5 different colors.
Thank you
Variation of the same structure we used with random materials, now mapping the distances to an attractor point to a defined interval [0,1] for later making a simple linear transformation y=f(x) with the graph mapper in order to choose one of the materials (well, composites)
Variation of the same structure we used with random materials, now mapping the distances to an attractor point to a defined interval [0,1] for later making a simple linear transformation y=f(x) with the graph mapper in order to choose one of the materials (well, composites)