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Anonymous
Not applicable

AC 11 "internal sun" settings

Hello Everybody,
as there are a bunch of new settings for the Lightworks Sun (PhotoRendering Settings Dialog) i'd like to ask if there is any explanation for the settings.
I discovered, that a soft shadow is produced after changing "Shadow Transparency" to "0" (all off)
What is a "Shadow Acceleration"?
10 Replies 10
Thomas Holm
Enthusiast
Do a search.
Check out http://archicad-talk.graphisoft.com/viewtopic.php?p=77240#77240
AC4.1-AC26SWE; MacOS13.5.1; MP5,1+MBP16,1
Anonymous
Not applicable
thanks for your answer, but it doesn't quite match. At least it doesn't give me any explanation of the settings.
Dwight
Newcomer
Bernhard:

As a user who has burned hours trying to make sense of the Internal settings for the Sun in Archicad 11 to no scientific result but bitter tears, here is my reply to your query asking for explanation:

1: That the internal sun "Sun" Class "Sun" Shader is imperfectly implemented - to speak politely. After hours of experimenting, I suggest that it is a waste of time to try to control sun through this method. In my seminar, I make a joke about the light controls you refer to as if they part of a skit in the sixties American television show Candid Camera where the victim is packing eggs arriving on a conveyor belt. The shill tells him that if the eggs start coming too fast he can stop the belt by pressing a button, but it is not connected to anything. What a mess!

The attached image shows my lousy results trying to make a soft shadow using the "Sun" shader compared to hard shadow with ambient fill.

There are no meaningful or predictable results to be gained by adjusting the sun in this dialog - soft shadow settings merely produce erratic results. This sun method should only be used for hard shadows.

This shader uses what is called a "shadow mask" to generate the shadowed value. The rendering engine locates the edge of the shadow and applies a grey mask to the shadow area.

This method of generating sun should be mitigated with plenty of ambient light and a secondary sun - the sun object - manually set to shine strong blue light into the hard shadow cast from the main sun.

2: Archicad users seeking soft shadows should rely instead on the "Sun" Class "Realistic Sun" shader where actual rays are traced to provided true shadow calculations showing umbra and penumbra.

This method of generating sun should also be mitigated with plenty of ambient light and a secondary sun - the sun object - manually set to shine strong blue light into the hard shadow cast from the main sun.
Dwight Atkinson
Thomas Holm
Enthusiast
OK. Do a Google search then, like this: Search for
Lightworks "Shadow Acceleration"

It's at least possible that the results will tell you something. Me not. Guess it's Dwight's call. Buy his book and he'll be nice!
AC4.1-AC26SWE; MacOS13.5.1; MP5,1+MBP16,1
Thomas Holm
Enthusiast
Searching for the Shadow Acceleration, I found this resource that might be of interest to some. It contains some docs on Lightworks as well as general GDL which doesn't tell me much, but also som einteresting info on new featuers of the basic library in Archicad 11.:
http://download.graphisoft.com/ftp/techsupport/documentation/developer_docs/BasicLibraryDoc/11/
AC4.1-AC26SWE; MacOS13.5.1; MP5,1+MBP16,1
stefan
Advisor
FWIW, the "soft shadows" in ArchiCAD/LightWorks are only working when you turn of transparency in rendering. It is a bug and was mentioned to GS, but they did not fix it.
--- stefan boeykens --- bim-expert-architect-engineer-musician ---
Archicad29/Revit2026/Rhino8/Solibri/Zoom
MBP2023:14"M2MAX/Sequoia+Win11
Archicad-user since 1998
my Archicad Book
stefan
Advisor
Here is an example of soft shadows in ArchiCAD.
softshadows.png
--- stefan boeykens --- bim-expert-architect-engineer-musician ---
Archicad29/Revit2026/Rhino8/Solibri/Zoom
MBP2023:14"M2MAX/Sequoia+Win11
Archicad-user since 1998
my Archicad Book
Anonymous
Not applicable
Stefan,

Correct me if I'm wrong but in my opinion "soft shadows" have more to do with transparency then with softened edges... With less colour intensity the edges will become automaticly more vague...

Lightworks lamps are fast and easy to use rather then internal sun settings...
While using lamps, don't forget to switch off both the sun and the camera in the photorendering settings.

Lightworks sky object + 75% and sun object + 25% to start playing with...
Dwight
Newcomer
With all due respect, users seeking soft shadows should investigate the Internal sun through the PhotoRendering Settings Dialog: The Class "Sun" with the Shader "Realistic Sun."

The default is a diversion angle of 5 degrees and the maximum is 30 degrees, simulating high overcast.

These shadows are actually calculated, having fine umbra and penumbra effects, not the hideous, clashing overlapping shadows made by the SunObject.

I feel, however, that most users are wrong to spend time trying to make soft shadows, both in setup and in rendering time. Using the Internal Class "Sun" Shader "Sun" set to HARD shadows is most appropriate to render architecture PROVIDED THAT adequate shadow fill light is provided through both Ambient lighting and, say, a SkyObject colored blue or a SunObject manually set to directly counter the strength of the main shadow cast in the scene. And don't forget your Undersun to avoid black soffit disease.

This advice assumes you want Kodachrome renderings - like photos made on clear sunny days.
Dwight Atkinson

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