Change of Materials
Anonymous
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ā2005-04-15
03:32 PM
- last edited on
ā2023-05-11
01:01 PM
by
Noemi Balogh
ā2005-04-15
03:32 PM
1. I had a material (texture) specified, and changed the texture in the attributes box, but my photo rendering won't update to the new texture? Anybody have an idea as to why??
2. I created a photo projection in AC 9.0 using the internal engine, and the texture on the wall was as I specified. I didn't change a thing, but rendered it with LightWorks, and the stone texture is showing up differently. Again, anybody know why??
Brian
2 REPLIES 2

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ā2005-04-15 06:45 PM
ā2005-04-15
06:45 PM
brianh wrote:1: Is the new texture in a loaded library and did you rebuild the model?
I have 2 questions here:
1. I had a material (texture) specified, and changed the texture in the attributes box, but my photo rendering won't update to the new texture? Anybody have an idea as to why??
2. I created a photo projection in AC 9.0 using the internal engine, and the texture on the wall was as I specified. I didn't change a thing, but rendered it with LightWorks, and the stone texture is showing up differently. Again, anybody know why??
Brian
2: LightWorks is an Add-On and does not automatically transfer data set up for the internal engine. Find the "Match Internal" checkbox. Then it might match, if it isn't rotated 180 - See Texture Space>Graphisoft Replicate > angle 180
For users working in LightWorks, it is best to work directly in the LightWorks dialog rather than originate everything from the Internal dialog, unless you use textures in OpenGL - they derive from the Intenal engine.
Clear enough?
Dwight Atkinson
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ā2005-04-15 06:45 PM
ā2005-04-15
06:45 PM
When you use Lightworks rendering engine and want to use a texture defined for a material as internal engine you have to go again to materials options and in lightworks option you have to make a conection between both rendering engines.....and it's done.
