Visualization
About built-in and 3rd party, classic and real-time rendering solutions, settings, workflows, etc.

Emission from Artlantis surfaces

Emission from Artlantis surfaces

How do you change this? The Neon has no box or slider for light emission, seems to be an internal shader algorithm.

Cant find anyway to set any emission on any other surfaces.

this is something one finds so easy to do in ArchicAD I was amazed to explore and find that there seems no way to do this in Artlantis.
>>>david
2 REPLIES 2
__archiben
Booster
david

the art•lantis interface continually bugs me too! in order to access the sliders for changing neon power, etc, type:

((EXPERT)

into the keyboard with the 'edit shaders' window active. (yes the double bracket at the beginning is intentional). you should get something akin to the screenshot attached. (typing the same again switches it back to normal).

you are right: why does this have to be so hidden and so difficult to find?

~/archiben
b e n f r o s t
b f [a t ] p l a n b a r c h i t e c t u r e [d o t] n z
archicad | sketchup! | coffeecup
You are right, I have been teaching Artlantis for years, but never discovered this. Its not in the manual either, did a wordsearch through the Artlantis manual.
Why the hell do they conceal this!?? and ironically, if you set the Neon level to zero it is brightest, and to 100% "Power" it is darkest.

~/archiben wrote:
david
the art•lantis interface continually bugs me too! in order to access the sliders for changing neon power, etc, type:
((EXPERT)
into the keyboard with the 'edit shaders' window active. (yes the double bracket at the beginning is intentional). you should get something akin to the screenshot attached. (typing the same again switches it back to normal).
you are right: why does this have to be so hidden and so difficult to find?
~/archiben