Finding a missing texture.
Anonymous
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ā2012-05-31
12:57 AM
- last edited on
ā2023-05-11
12:55 PM
by
Noemi Balogh
ā2012-05-31
12:57 AM
The Library Loading Report displayed that the texture named 'CStone 67' was missing from the library, and that there were 4 instances of it in the project.
The Library Manager gave no further information, but looking for the texture in the materials tab of the Attribute Manager showed it was only associated with one material - '04|CS 08', and not four as I previously assumed it suggested.
Going to the Material Settings and selecting '04|CS 08' it was clear the internal engine was searching for 'CStone 67' (labelled 1. on image), while the related lightworks shader settings (2. 3. & 4.) were all empty so I thought simply pressing 'remove texture' would clear the missing attribute error.
After refreshing the element list in the library loading report, it was still showing 3 instances of this texture being missing!
Cutting a long story short, I discovered that even though boxes 2. 3. & 4. were very much empty in the lightworks settings, it was still triggering the error. Simply overwriting each box with a single space, then backspacing it was enough to clear the original texture reference, and the library loading error goes away.
Of course, the best practice would be to either correct the material settings to link them back to a valid texture, or delete the material completely if it isn't in-use or needed in the future!

Hope that helps!
1 REPLY 1

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ā2012-05-31 04:16 AM
ā2012-05-31
04:16 AM
Once you have removed the texture from the Internal Engine version of the material would pressing the "Match With internal Engine" button reset all the textures in steps 2, 3, & 4?
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Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11